That being said, I really loved the art style they used in that game, so I was looking forward to giving this one a shot. I knew the game was done by Artisan Studios, who had worked on Super Neptunia RPG with mixed results. When I went into Astria Ascending, I wasn’t sure what to expect. Even if it hits familiar beats, Astria is worth keeping an eye on for fans of the genre.Īstria Ascending releases September 30 for PC, PlayStation 4 and 5, and Nintendo Switch.PC, PS4, PS5, Xbox One, Xbox Series X|S, Switch I love the visuals, the pacing, and the battle ideas presented. However, I do think that Astria Ascending has a ton of potential to push those new ideas and grow into something great. I’m just not sure it can stand out among a crowded field of successful modern-classic JRPGs like Octopath Traveler or more innovative upcoming titles like Tales of Arise. There are a lot of great concepts here that could be further fleshed out, including the story, which has potential. I just couldn’t find anything too remarkable to make me think that this game was worth investing hours into given its current state. The battles are rather average, exploration is cut-and-dried, and the story, ironically, feels like a standard JRPG affair. What I played so far isn’t bad by any means, but I didn’t see a reason why I’d pick this over any better titles of the genre. I didn’t find anything too offensive nor exciting throughout - and that is what I think is the game’s biggest problem.ĭespite looking to be an innovator in the JRPG realm, Astria is a game that couldn’t really hold my attention for too long. Par for the courseīeyond these few innovations, Astria Ascending‘s battles are a pretty rote affair. It’s a nice “risk versus reward mechanic” and a good solution to the “bad party member” problem. You can get more focus points by hitting an enemy with their weakness. Their damage will increase 50% with every focus charge, which can be done up to four times. Instead of attacking during a turn, a character can charge their focus and deal more damage. To further push the idea of no party member being useless, Astria Ascending introduces another new mechanic of “focus points,” or FP. You have to keep a check on these attributes as enemies have them as well, which means swapping out characters to directly counter them is a must if you’re going to quickly wipe the floor with foes. This brings in new strategies and tons of creativity when it comes to handling different situations, as each character has their own strengths, weaknesses, and unique skills. First, there’s the ability to swap between the eight characters of your party at will throughout the turn-based combat. Getting to the actual battles, you’ll find that it’s your standard JRPG affair with a few new caveats. You are given a ring that can freeze Noises, allowing you to simply get around them and continue on your adventure. One thing that I liked was the ability to easily skip encounters, should you not be up to the task at that point. Should the opposite happen, or a Noise attack you from behind to start the brawl, your opponent will always get the first swing. Doing so gives you a better chance of getting the first attack when the true fight begins. Upon running into one of these creatures, you have the option of getting the first swing in by attacking to start the actual battle. Before the actual battle, you have plenty of options to preemptively attack or completely avoid the Noises you’ll encounter. Battle tweaksīattles are yet another area where Astria brings new ideas to the table. It also eliminates the problem of earlier party members being stronger than new ones that can be so prominent in other JRPGS. Having all the characters along for the ride from the get-go presents tons of opportunities for character banter. That’s a welcome change of pace for the genre. These eight demi-gods are one of the main attractions of Astria Ascending, each of whom has their own stories that are explored throughout “five cities, 25 dungeons, and 30 hours of gameplay.” Unlike other JRPGs, you don’t meet these characters one by one throughout your travels you’ll have them in your party from the beginning. That extends to the characters you control throughout the adventure, the demi-gods. Much like those games, Astria‘s visuals are hand-drawn and do a great job of catching your eye with simply amazing designs. Speaking of the kingdom, Astria Ascending is a beautiful game, with an art style that reminds me of Vanillaware titles like Odin Sphere and Dragon’s Crown. We meet these heroes in the middle of a new crisis plaguing the land that involves invading monsters called “Noises” attacking the kingdom. Fitbit Versa 3Īstria Ascending takes place in the land of Harmonia, which has eight demi-gods protecting its five cities.
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