![]() ![]() Each time the player ascends or descends a staircase, a new level is created and the old one discarded only the town persists throughout the game.Īs in most roguelikes, it is impossible to reload from a save if your character dies, as the game saves the state only upon exit, preventing save-scumming that is a key strategy in most computer games that allow saving. Deeper levels contain more powerful monsters and better treasures. A staircase on this level descends into a series of randomly generated underground mazes. The player begins the game with a limited number of items on a town level consisting of six shops: (1) a General Store, (2) an Armory, (3) a Weaponsmith, (4) a Temple, (5) an Alchemy shop, and (6) a Magic-Users store. Warriors possess no additional abilities. Mages, Rangers, and Rogues can learn magic Priests and Paladins can learn prayers. ![]() Class further determines statistics, as well as the abilities acquired during gameplay. One then selects the character's "class" from the following: Warrior, Mage, Priest, Rogue, Ranger, or Paladin. Racial selection determines base statistics and class availability. The player first chooses a "race" from the following: Human, Half-Elf, Elf, Halfling, Gnome, Dwarf, Half-Orc, or Half-Troll. Moria begins with creation of a character. Among other improvements to Rogue, there is a persistent town at the highest level where players can buy and sell equipment. As with Rogue, levels are not persistent: when the player leaves the level and then tries to return, a new level is procedurally generated. The player's goal is to descend to the depths of Moria to defeat the Balrog, akin to a boss battle.
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